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  2. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user. [4] User-centered design applies cognitive science principles to create intuitive, efficient products by understanding ...

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research. Unlike user interface design, which ...

  4. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Persona (user experience) A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a user type that might use a site, brand, or product in a similar way. [1] Personas represent the similarities of consumer groups or segments ...

  5. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    User-centered design involves simplifying the structure of tasks, making things visible, getting the mapping right, exploiting the powers of constraint, designing for error, explaining affordances, and seven stages of action. He went to great lengths to define and explain these terms in detail, giving examples following and going against the ...

  6. Contextual design - Wikipedia

    en.wikipedia.org/wiki/Contextual_design

    Contextual design. Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows, and designing human–computer interfaces. In practice, this means that researchers aggregate data ...

  7. Don Norman - Wikipedia

    en.wikipedia.org/wiki/Don_Norman

    In 1986, Norman introduced the term "user-centered design" in the book User Centered System Design: New Perspectives on Human-computer Interaction [22], a book edited by him and by Stephen W. Draper. In the introduction of the book, the idea that designers should aim their efforts at the people who will use the system is introduced:

  8. Empathic design - Wikipedia

    en.wikipedia.org/wiki/Empathic_design

    Empathic design is a user-centered design approach that pays attention to the user's feelings toward a product. [ 1 ] [ 2 ] [ 3 ] The empathic design process is sometimes mistakenly referred to as empathetic design.

  9. Use-centered design - Wikipedia

    en.wikipedia.org/wiki/Use-centered_design

    Use-centered design is a design philosophy in which the focus is on the goals and tasks associated with skill performance in specific work or problem domains, in contrast to a user-centered design approach, where the focus is on the needs, wants, and limitations of the end user of the designed artifact. Bennett and Flach (2011) [1] have drawn a ...