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  2. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    The RTA list of open problems – open problems in rewriting. The TLCA List of Open Problems – open problems in area typed lambda calculus. Categories: Conjectures. Lists of unsolved problems. Unsolved problems in computer science.

  3. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    Computational thinking. Computational thinking ( CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps and algorithms. [1] In education, CT is a set of problem-solving methods that involve expressing problems and their solutions in ways that a computer could also ...

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...

  5. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  6. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

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