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  2. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity, formerly Education2020 ( E2020 ), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...

  3. Criticism of Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_Electronic_Arts

    Criticism of Electronic Arts. 's logo since 2020. Since the 2010s and before, the video game company Electronic Arts has been at the center of numerous controversies involving acquisitions of companies and anti-consumer practices in their individual games, as well as lawsuits alleging anti-competitive practices on EA's part when signing sports ...

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improve the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 ...

  5. Do Video Games Make Kids Saints or Psychopaths (and Why Is It So

    www.healthline.com/health-news/video-games...

    “The bad seed hypothesis has to say that not only does the seed grow toward these bad behaviors, but it does so in exactly the way we document. It has to dismiss any lab studies that do find a ...

  6. Why Are Video Game Adaptations So Bad? - AOL

    www.aol.com/why-video-game-adaptations-bad...

    Since 1993, the average Rotten Tomatoes score of all the mainstream video game adaptations is a dismal 27%. Some call it a curse. "The video game curse is just this recurring idea that video game ...

  7. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Some considered it so bad that the title screen was the only good part of the game. In 2007, GamePro named E.T. one of the 52 most important games of all time due to its roles in the 1983 video game crash and the downfall of the seemingly unstoppable Atari. It is the only game to make the list for having a negative impact on the video game ...

  8. Video game journalism - Wikipedia

    en.wikipedia.org/wiki/Video_game_journalism

    Development. v. t. e. Video game journalism (or video game criticism) is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown.

  9. Are the Olympics Bad for Public Health? - WebMD

    www.webmd.com/a-to-z-guides/features/are-the...

    The skyrocketing cost of staging the Olympics can have serious ramifications for a host city’s health care system. The 2014 Winter Olympics in Sochi, Russia, cost an estimated $50 billion ...