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  2. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    Three-dimensional space. A representation of a three-dimensional Cartesian coordinate system with the x -axis pointing towards the observer. In geometry, a three-dimensional space ( 3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values ( coordinates) are required to determine the position of a point.

  3. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, [1] Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. It is named in France after Henri Lebesgue, who studied it in 1904, [2] and named in the United States ...

  4. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    zspace .com. zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments. [2] [3] [4]

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point.

  6. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest. The encoding scheme may be flipped with the ...

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three numbers, ( r, θ, φ ): the radial distance of the radial line r connecting the point to the fixed point of origin (which is located on a fixed polar axis, or zenith direction axis ...

  8. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model.

  9. Space group - Wikipedia

    en.wikipedia.org/wiki/Space_group

    The space groups in three dimensions were first enumerated in 1891 by Fedorov (whose list had two omissions (I 4 3d and Fdd2) and one duplication (Fmm2)), and shortly afterwards in 1891 were independently enumerated by Schönflies (whose list had four omissions (I 4 3d, Pc, Cc, ?) and one duplication (P 4 2 1 m)).

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