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  2. Photomath - Wikipedia

    en.wikipedia.org/wiki/Photomath

    Photomath is an amazing site for kids. Photomath is an educational technology mobile app, owned by Google. It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    Computer algebra system often include facilities for graphing equations and provide a programming language for the users' own procedures. Axiom. Axiom is a general-purpose computer algebra system. It has been in development since 1971 by IBM, and was originally named scratchpad. Richard Jenks originally headed it but over the years Barry Trager ...

  6. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving, by contrast, is typically a software -based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program.

  7. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Inverse kinematics is an example of the kinematic analysis of a constrained system of rigid bodies, or kinematic chain. The kinematic equations of a robot can be used to define the loop equations of a complex articulated system. These loop equations are non-linear constraints on the configuration parameters of the system.

  8. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    Solver. A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily ...

  9. System of linear equations - Wikipedia

    en.wikipedia.org/wiki/System_of_linear_equations

    In mathematics, a system of linear equations (or linear system) is a collection of one or more linear equations involving the same variables. [1] For example, is a system of three equations in the three variables x, y, z. A solution to a linear system is an assignment of values to the variables such that all the equations are simultaneously ...

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