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In the field of electronics, a technique where part of the output of a system is used at startup can be described as bootstrapping. A bootstrap circuit is one where part of the output of an amplifier stage is applied to the input, so as to alter the input impedance of the amplifier. When applied deliberately, the intention is usually to ...
The on-line textbook: Information Theory, Inference, and Learning Algorithms, by David J.C. MacKay includes simple examples of the EM algorithm such as clustering using the soft k-means algorithm, and emphasizes the variational view of the EM algorithm, as described in Chapter 33.7 of version 7.2 (fourth edition).
Installation (or setup) of a computer program (including device drivers and plugins ), is the act of making the program ready for execution. Installation refers to the particular configuration of software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it.
For example, oxygen is necessary for fire. But one cannot assume that everywhere there is oxygen, there is fire. A condition X is sufficient for Y if X, by itself, is enough to bring about Y. For example, riding the bus is a sufficient mode of transportation to get to work.
SAMPLE history is a mnemonic acronym to remember key questions for a person's medical assessment. ... This page was last edited on 21 January 2024, at 23:39 (UTC).
Sample size determination or estimation is the act of choosing the number of observations or replicates to include in a statistical sample. The sample size is an important feature of any empirical study in which the goal is to make inferences about a population from a sample. In practice, the sample size used in a study is usually determined ...
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
Sample and hold. In electronics, a sample and hold (also known as sample and follow) circuit is an analog device that samples (captures, takes) the voltage of a continuously varying analog signal and holds (locks, freezes) its value at a constant level for a specified minimum period of time. Sample and hold circuits and related peak detectors ...