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In mathematics, a system of linear equations (or linear system) is a collection of one or more linear equations involving the same variables. [1] For example, is a system of three equations in the three variables x, y, z. A solution to a linear system is an assignment of values to the variables such that all the equations are simultaneously ...
Broyden's method. In numerical analysis, Broyden's method is a quasi-Newton method for finding roots in k variables. It was originally described by C. G. Broyden in 1965. [1] Newton's method for solving f(x) = 0 uses the Jacobian matrix, J, at every iteration. However, computing this Jacobian is a difficult and expensive operation.
Diophantine problems have fewer equations than unknowns and involve finding integers that solve simultaneously all equations. As such systems of equations define algebraic curves, algebraic surfaces, or, more generally, algebraic sets, their study is a part of algebraic geometry that is called Diophantine geometry.
Cramer's rule. In linear algebra, Cramer's rule is an explicit formula for the solution of a system of linear equations with as many equations as unknowns, valid whenever the system has a unique solution. It expresses the solution in terms of the determinants of the (square) coefficient matrix and of matrices obtained from it by replacing one ...
The concept can also be applied to more general systems of equations, such as systems of polynomial equations or partial differential equations. In the case of the systems of polynomial equations, it may happen that an overdetermined system has a solution, but that no one equation is a consequence of the others and that, when removing any ...
Gauss–Seidel method. In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a system of linear equations. It is named after the German mathematicians Carl Friedrich Gauss and Philipp Ludwig von Seidel, and is similar to the Jacobi ...
Wolfram Mathematica is a software system with built-in libraries for several areas of technical computing that allow machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimization, plotting functions and various types of data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in ...
The Wolfram Language was a part of the initial version of Mathematica in 1988. Symbolic aspects of the engine make it a computer algebra system. The language can perform integration, differentiation, matrix manipulations, and solve differential equations using a set of rules.