Health.Zone Web Search

Search results

  1. Results from the Health.Zone Content Network
  2. Nonlinear system - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_system

    Game theory. v. t. e. In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. [1] [2] Nonlinear problems are of interest to engineers, biologists, [3] [4] [5] physicists, [6] [7] mathematicians, and many other scientists since most ...

  3. Thought - Wikipedia

    en.wikipedia.org/wiki/Thought

    The Thinker by Rodin (1840–1917), in the garden of the Musée Rodin. In their most common sense, the terms thought and thinking refer to conscious cognitive processes that can happen independently of sensory stimulation. Their most paradigmatic forms are judging, reasoning, concept formation, problem solving, and deliberation.

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    A maze-solving algorithm is an automated method for solving a maze. The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that ...

  5. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point. Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera ...

  6. Sequential quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Sequential_quadratic...

    Sequential quadratic programming. Sequential quadratic programming ( SQP) is an iterative method for constrained nonlinear optimization which may be considered a quasi-Newton method. SQP methods are used on mathematical problems for which the objective function and the constraints are twice continuously differentiable, but not necessarily convex.

  7. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved. Here, quickly means an algorithm that solves the task and runs in polynomial time exists, meaning the task completion time varies as a polynomial ...

  8. Conflict resolution - Wikipedia

    en.wikipedia.org/wiki/Conflict_resolution

    Conflict resolution is conceptualized as the methods and processes involved in facilitating the peaceful ending of conflict and retribution.Committed group members attempt to resolve group conflicts by actively communicating information about their conflicting motives or ideologies to the rest of group (e.g., intentions; reasons for holding certain beliefs) and by engaging in collective ...

  9. Satisfiability modulo theories - Wikipedia

    en.wikipedia.org/wiki/Satisfiability_modulo_theories

    Satisfiability modulo theories. In computer science and mathematical logic, satisfiability modulo theories ( SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as ...