Health.Zone Web Search

Search results

  1. Results from the Health.Zone Content Network
  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Virtual Reality (journal) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_(journal)

    Virtual Real. Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London). [2]

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality exposure therapy (VRET) is a form of exposure therapy for treating anxiety disorders such as post-traumatic stress disorder (PTSD) and phobias. Studies have indicated that combining VRET with behavioral therapy, patients experience a reduction of symptoms. [18][19] In some cases, patients no longer met the DSM-V criteria for PTSD.

  5. Virtual Reality and Health - WebMD

    www.webmd.com/a-to-z-guides/virtual-reality-and...

    Research is ongoing, but early studies suggest VR can help ease: Pain. PTSD (posttraumatic stress disorder) Specific fears (phobias) Depression. VR puts you in a 3D, computer-generated environment ...

  6. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    Immersion (virtual reality) A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  7. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [ 1 ] AR can be defined as a system that incorporates three basic features: a combination of real and virtual ...

  8. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and ...

  9. Artificial Reality - Wikipedia

    en.wikipedia.org/wiki/Artificial_reality

    Artificial Reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities ), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality.