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  2. Canva - Wikipedia

    en.wikipedia.org/wiki/Canva

    Canva is a graphic design platform that provides tools for creating social media graphics, presentations, promotional merchandise and websites. [ 6 ] [ 7 ] [ 8 ] Launched in Australia in 2013, the service offers design tools for individuals and companies.

  3. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    Instructure. Instructure Holdings, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas, a web-based learning management system (LMS), and Mastery Connect, an assessment management system. Prior to its IPO in 2021, the company was owned by private-equity firm Thoma ...

  4. Melanie Perkins - Wikipedia

    en.wikipedia.org/wiki/Melanie_Perkins

    Melanie Perkins (born 1987) is an Australian technology entrepreneur, who is the co-founder and chief executive officer of Canva (with Cliff Obrecht). She owns 18% of the company. [3] Perkins is one of the youngest female CEOs of a tech start-up valued over A$ 1 billion.

  5. 25 Red Flags That Signify a Toxic Relationship, According to ...

    www.aol.com/25-red-flags-signify-toxic-222829082...

    13. Patterns of Bad Behaviors. If any of the above signs sound familiar, be on the lookout for patterns that occur over and over again. "People make mistakes," Kays says, "but when mistakes become ...

  6. Canvas - Wikipedia

    en.wikipedia.org/wiki/Canvas

    Canvas. Canvas is an extremely durable plain-woven fabric used for making sails, tents, marquees, backpacks, shelters, as a support for oil painting and for other items for which sturdiness is required, as well as in such fashion objects as handbags, electronic device cases, and shoes.

  7. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Students enjoying the usage of technology in a school environment. A survey from Cambridge International [5] of nearly 20,000 teachers and students (ages 12–19) from 100 countries found that 48% of students use a desktop computer in class, 42% uses phones, 33% use interactive whiteboards and 20% use tablets.

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