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The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...
The term problem solving has a slightly different meaning depending on the discipline. For instance, it is a mental process in psychology and a computerized process in computer science. There are two different types of problems: ill-defined and well-defined; different approaches are used for each.
Problem-based learning ( PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.
The word heuristic is taken directly from the Greek verb, heuriskein, 'to discover'. As a noun it is defined as 'a technique of discovery' and as an adjective, it means 'serving to guide, discover, or reveal'. The more common designation for all of this is 'the discovery method'.
Pareto analysis is a formal technique useful where many possible courses of action are competing for attention. In essence, the problem-solver estimates the benefit delivered by each action, then selects a number of the most effective actions that deliver a total benefit reasonably close to the maximal possible one.
Creative problem-solving ( CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...
The eureka effect (also known as the Aha! moment or eureka moment) refers to the common human experience of suddenly understanding a previously incomprehensible problem or concept. Some research describes the Aha! effect (also known as insight or epiphany) as a memory advantage, [1] [2] but conflicting results exist as to where exactly it ...
Future Problem Solving Program International ( FPSPI ), originally known as Future Problem Solving Program ( FPSP ), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations.