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  2. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  3. Nonlinear system - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_system

    In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. [1] [2] Nonlinear problems are of interest to engineers, biologists, [3] [4] [5] physicists, [6] [7] mathematicians, and many other scientists since most systems are inherently nonlinear in nature. [8]

  4. Computational physics - Wikipedia

    en.wikipedia.org/wiki/Computational_physics

    There is a debate about the status of computation within the scientific method. [4] Sometimes it is regarded as more akin to theoretical physics; some others regard computer simulation as "computer experiments", [4] yet still others consider it an intermediate or different branch between theoretical and experimental physics, a third way that supplements theory and experiment.

  5. Computational science - Wikipedia

    en.wikipedia.org/wiki/Computational_science

    Computational science and engineering (CSE) is a relatively new [quantify] discipline that deals with the development and application of computational models and simulations, often coupled with high-performance computing, to solve complex physical problems arising in engineering analysis and design (computational engineering) as well as natural ...

  6. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    However, some problems have distinct optimal solutions; for example, the problem of finding a feasible solution to a system of linear inequalities is a linear programming problem in which the objective function is the zero function (i.e., the constant function taking the value zero everywhere).

  7. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    The key to solving a problem recursively is to recognize that it can be broken down into a collection of smaller sub-problems, to each of which that same general solving procedure that we are seeking applies [citation needed], and the total solution is then found in some simple way from those sub-problems' solutions. Each of these created sub ...

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