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  2. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Equation solving. The quadratic formula, the symbolic solution of the quadratic equation ax2 + bx + c = 0. An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values ( numbers, functions, sets, etc.) that fulfill the condition stated ...

  3. Multiple representations (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Multiple_representations...

    Multiple representations (mathematics education) In mathematics education, a representation is a way of encoding an idea or a relationship, and can be both internal (e.g., mental construct) and external (e.g., graph). Thus multiple representations are ways to symbolize, to describe and to refer to the same mathematical entity.

  4. Matrix (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Matrix_(mathematics)

    In mathematics, a matrix ( pl.: matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or property of such an object. For example, is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a " matrix ...

  5. Computer algebra system - Wikipedia

    en.wikipedia.org/wiki/Computer_algebra_system

    A computer algebra system ( CAS) or symbolic algebra system ( SAS) is any mathematical software with the ability to manipulate mathematical expressions in a way similar to the traditional manual computations of mathematicians and scientists. The development of the computer algebra systems in the second half of the 20th century is part of the ...

  6. Boolean satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability_problem

    The Boolean satisfiability problem (SAT) is, given a formula, to check whether it is satisfiable. This decision problem is of central importance in many areas of computer science, including theoretical computer science, complexity theory, [3] [4] algorithmics, cryptography [5] [6] and artificial intelligence. [7] [additional citation (s) needed]

  7. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic (/ h j ʊ ˈ r ɪ s t ɪ k /; from Ancient Greek εὑρίσκω (heurískō) 'method of discovery', or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.

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