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The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...
Multiple choice items consist of a stem and several alternative answers. The stem is the opening—a problem to be solved, a question asked, or an incomplete statement to be completed. The options are the possible answers that the examinee can choose from, with the correct answer called the key and the incorrect answers called distractors.
Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca ...
TK Solver includes roughly 150 built-in functions: mathematical, trigonometric, Boolean, numerical calculus, matrix operations, database access, and programming functions, including string handling and calls to externally compiled routines. Users may also define three types of functions: declarative rule functions; list functions, for table ...
A piece or scrap of paper on which problems, ideas, or the like, are set down in tentative form." In education, a worksheet may have questions for students and places to record answers. In accounting, a worksheet is, or was, a sheet of ruled paper with rows and columns on which an accountant could record information or perform calculations ...
Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...
In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.
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