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  2. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability or other factors. It emerged as a rights-based, anti-discrimination measure, which seeks to create design for all abilities. Evaluating material and structures that can be utilized by all. [1]

  3. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    v. t. e. Domain-driven design ( DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain.

  4. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable. One of the main premises of the book is that ...

  5. Login - Wikipedia

    en.wikipedia.org/wiki/Login

    The term login comes from the verb (to) log in and by analogy with the verb to clock in. Computer systems keep a log of users' access to the system. The term "log" comes from the chip log which was historically used to record distance traveled at sea and was recorded in a ship's log or logbook .

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  7. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    Some examples might be "all houses", "all two-story houses", or "all places where people spend time". For instance, in Christopher Alexander's work, bus stops and waiting rooms in a surgery center are both within the context for the pattern "A PLACE TO WAIT". Examples. Software design pattern, in software design

  8. Log-structured file system - Wikipedia

    en.wikipedia.org/wiki/Log-structured_file_system

    A log-structured filesystem is a file system in which data and metadata are written sequentially to a circular buffer, called a log. The design was first proposed in 1988 by John K. Ousterhout and Fred Douglis and first implemented in 1992 by Ousterhout and Mendel Rosenblum for the Unix-like Sprite distributed operating system. [1]

  9. Design rationale - Wikipedia

    en.wikipedia.org/wiki/Design_rationale

    A design rationale is an explicit documentation of the reasons behind decisions made when designing a system or artifact. As initially developed by W.R. Kunz and Horst Rittel, design rationale seeks to provide argumentation -based structure to the political, collaborative process of addressing wicked problems. [1]