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  2. Target Corporation - Wikipedia

    en.wikipedia.org/wiki/Target_Corporation

    The company is one of the largest American-owned private employers in the United States. The corporation was founded in Minneapolis by businessman George Dayton in 1902, and developed through the years via expansion and acquisitions. Target, the company's first discount store and eventual namesake, was opened in 1962.

  3. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence [1] by putting responsibility for the learning path in the hands of ...

  4. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    Teachers can access a separate website, inaccessible to students, where they can view the number of lessons completed by each user and their overall statistics. DreamBox Learning Reading. DreamBox Learning Reading teaches students in grades 3-12 various reading skills such as punctuation, grammar, vocabulary, and pronunciation. The program ...

  5. Google Play - Wikipedia

    en.wikipedia.org/wiki/Google_Play

    Google Play, also known as the Google Play Store or Play Store and formerly Android Market, is a digital distribution service operated and developed by Google.It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software ...

  6. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." [1] M-learning devices include computers, MP3 players, mobile phones, and ...

  7. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on ...

  8. Virtual Labs (India) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Labs_(India)

    Virtual Labs is a project initiated by the Ministry of Education, Government of India, under the National Mission on Education through Information and Communication Technology. [1] The project aims to provide remote access to Laboratories in various disciplines of Science and Engineering for students at all levels from undergraduate to research.

  9. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. [1] This pedagogical style moves activities, including those that may have traditionally been considered homework ...