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  2. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning (also known simply as Baldi's Basics) is a 2018 horror game developed and published by Micah McGonigal, known by the pseudonym "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff ...

  3. en.wikipedia.org

    en.wikipedia.org/wiki/Baldi-basic-in-education...

    en.wikipedia.org

  4. Basic Math (video game) - Wikipedia

    en.wikipedia.org/wiki/Basic_Math_(video_game)

    Basic Math is an educational video game for the Atari Video Computer System (Atari VCS). [a] The game was developed at Atari, Inc. by Gary Palmer. The game involves a series of ten arithmetic problems involving addition, subtraction, multiplication, or division. The player can edit different gameplay modes to alter how the numbers in the ...

  5. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems. It can also be a problem referring to the nature of ...

  6. Baldi - Wikipedia

    en.wikipedia.org/wiki/Baldi

    Baldi. Baldi may refer to: Baldi (surname) Baldi (radio), a series of BBC radio detective dramas. Baldi's Basics in Education and Learning, a 2018 parody horror video game. Category: Disambiguation pages.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Bloom filter - Wikipedia

    en.wikipedia.org/wiki/Bloom_filter

    A Bloom filter is a space-efficient probabilistic data structure, conceived by Burton Howard Bloom in 1970, that is used to test whether an element is a member of a set. False positive matches are possible, but false negatives are not – in other words, a query returns either "possibly in set" or "definitely not in set".

  9. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    Discovery math: a constructivist method of teaching (discovery learning) mathematics which centres around problem-based or inquiry-based learning, with the use of open-ended questions and manipulative tools. This type of mathematics education was implemented in various parts of Canada beginning in 2005.