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The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...
The British Council is a British organisation specialising in international cultural and educational opportunities. It works in over 100 countries: promoting a wider knowledge of the United Kingdom and the English language (and the Welsh language in Argentina [2] ); encouraging cultural, scientific, technological and educational cooperation ...
The British Academy Video Games Award for Family is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given in honor to "the best game experience for a family audience, whether played as individuals or as a group", the category is open for games with a PEGI age rating of 12 or under. [1] The category ...
Columbus, Ohio-based parenting expert Brenda Nixon, MA, author of Parenting Power in the Early Years, agrees. "Slingshots and other activities mentioned in this book are probably less dangerous ...
5. Friendship Chain. Each child is given a slip of construction paper. On their paper, they write what they think is the most important quality in a friend. Those slips then get taped together to ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in North America.The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual ...
The British Youth Council, known informally as BYC, was a UK charity that worked to empower young people and promote their interests.The national charity, run by young people, exists to represent the views of young people to government and decision-makers at a local, national, European and international level; and to promote the increased participation of young people in society and public life.
Second Life is an online video game that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world.
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