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TRIZ is a problem-solving methodology based on logic and creativity. Learn how it can help you find innovative solutions for various challenges.
Broadly, algorithms define process (es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms.
Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions. Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables. Quadratic programming is a type of nonlinear programming.
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS ...
A new study found that aerobic exercise helped improve cognitive function in young and middle-aged people. The researchers found the study participants' problem-solving skills improved after they ...
Job-shop scheduling, the job-shop problem (JSP) or job-shop scheduling problem (JSSP) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling.
PDCA or plan–do–check–act (sometimes called plan–do–check–adjust) is an iterative design and management method used in business for the control and continual improvement of processes and products. [1] It is also known as the Shewhart cycle, or the control circle / cycle. Another version of this PDCA cycle is OPDCA. [2] The added "O" stands for observation or as some versions say ...
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material.