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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ). In OOP, computer programs are designed by making ...

  3. PHP - Wikipedia

    en.wikipedia.org/wiki/PHP

    PHP 5 included new features such as improved support for object-oriented programming, the PHP Data Objects (PDO) extension (which defines a lightweight and consistent interface for accessing databases), and numerous performance enhancements. In 2008, PHP 5 became the only stable version under development.

  4. PHP syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/PHP_syntax_and_semantics

    PHP generally follows C syntax, with exceptions and enhancements for its main use in web development, which makes heavy use of string manipulation. PHP variables must be prefixed by " $ ". This allows PHP to perform string interpolation in double quoted strings, where backslash is supported as an escape character.

  5. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. In addition to providing data-driven algorithm-determined parameters across virtual network interfaces, [1] it also ...

  6. PHP serialization format - Wikipedia

    en.wikipedia.org/wiki/PHP_serialization_format

    PHP serialization format. The PHP serialization format is the serialization format used by the PHP programming language. The format can serialize PHP's primitive and compound types, and also properly serializes references. [1] The format was first introduced in PHP 4.

  7. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    v. t. e. In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables .

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    GRASP (object-oriented design) General Responsibility Assignment Software Patterns (or Principles ), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1] : 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns .