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  2. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic (/ h j ʊ ˈ r ɪ s t ɪ k /; from Ancient Greek εὑρίσκω (heurískō) 'method of discovery', or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.

  3. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  4. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of using creativity ...

  5. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables.

  6. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  7. Fifth-generation programming language - Wikipedia

    en.wikipedia.org/wiki/Fifth-generation...

    A fifth-generation programming language (5GL) is a high-level programming language based on problem-solving using constraints given to the program, rather than using an algorithm written by a programmer. Most constraint-based and logic programming languages and some other declarative languages are fifth-generation languages.

  8. Symbolic artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Symbolic_artificial...

    The General Problem Solver (GPS) cast planning as problem-solving used means-ends analysis to create plans. STRIPS took a different approach, viewing planning as theorem proving. Graphplan takes a least-commitment approach to planning, rather than sequentially choosing actions from an initial state, working forwards, or a goal state if working ...

  9. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.