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Typical learning pathways at Tesla STEM include the computer science pathway (AP CS Principles (9), AP CSA (10), Data Structures (11), Advanced Projects in Java (12)), the engineering pathway (Engineering 1, Engineering 2, Engineering 3), and the life sciences pathway (AP Biology (10), AP Psychology (11), Biomedical Engineering and Anatomy ...
E-learning studies can be focused on three principal dimensions: users, technology, and services. Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format.
Science is a rigorous, systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the world. Modern science is typically divided into three major branches: the natural sciences (e.g., physics, chemistry, and biology), which study the physical world; the social sciences (e.g., economics, psychology, and sociology), which study individuals ...
Learning sciences. Learning sciences is the critical theoretical understanding of learning [1] of learning as well as to engage in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological ...
Theoretical computer science. Theoretical computer science is a subfield of computer science and mathematics that focuses on the abstract and mathematical foundations of computation, such as the theory of computation, formal language theory, the lambda calculus and type theory. [1] It is difficult to circumscribe the theoretical areas precisely.
Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software ). [4] [5] [6]
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