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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
Language. English. Classroom 6 is a 2015 American found footage horror feature film written and directed by Jonas Odenheimer. The plot centers on a reporter who takes a TV crew into an old college building to investigate the disappearances of a professor and his student in a supposedly haunted classroom. The film is distributed by 108 Media and ...
Who's missing? Who's missing? is a game for children ages kindergarten through 6th grade, and is often played in the classroom. In this game, one student hides his or her eyes while other children trade seats and one child from the group leaves the room. Alternatively, the person who is supposed to guess leaves the room while another child ...
5. Friendship Chain. Each child is given a slip of construction paper. On their paper, they write what they think is the most important quality in a friend. Those slips then get taped together to ...
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Google Cardboard. Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. [1] [2] Users can either build their own viewer from simple ...
The following is a comparative list of smartphones belonging to the Google Pixel line of devices, all using the Android operating system. Model. Pixel. Pixel XL. Pixel 2. Pixel 2 XL. Pixel 3. Pixel 3 XL.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...