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  2. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. English as a second or foreign language - Wikipedia

    en.wikipedia.org/wiki/English_as_a_second_or...

    English classes in Moscow in 1964. English as a second or foreign language is the use of English by speakers with different native languages, often with students whose native language is not English and are learning to speak and write English, commonly among students. Language education for people learning English may be known as English as a ...

  5. 10 Games and Puzzles to Exercise Your Brain - Healthline

    www.healthline.com/health/mental-health/games...

    7. Sudoku. Sudoku is a number puzzle where you have to fill a grid with numbers 1 through 9, with each number appearing only once in a row, column, or box. This classic game makes you think ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  7. Brain Exercises: 13 Ways to Boost Memory, Focus, and Mental ...

    www.healthline.com/health/mental-health/brain...

    Try to use that word five times the next day. 4. Dance your heart out. The Centers for Disease Prevention and Control notes that learning new dance moves can increase your brain’s processing ...

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