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  2. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    The keepalive packet contains no data. In an Ethernet network, this results in frames of minimum size (64 bytes). There are three parameters related to keepalive: Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours.

  3. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    HTTP persistent connection, also called HTTP keep-alive, or HTTP connection reuse, is the idea of using a single TCP connection to send and receive multiple HTTP requests /responses, as opposed to opening a new connection for every single request/response pair. The newer HTTP/2 protocol uses the same idea and takes it further to allow multiple ...

  4. UDP hole punching - Wikipedia

    en.wikipedia.org/wiki/UDP_hole_punching

    Since UDP state usually expires after short periods of time in the range of tens of seconds to a few minutes, and the UDP port is closed in the process, UDP hole punching employs the transmission of periodic keep-alive packets, each renewing the life-time counters in the UDP state machine of the NAT.

  5. USB communications - Wikipedia

    en.wikipedia.org/wiki/USB_communications

    To avoid this state a SOF packet (high speed) or a keep alive (low speed) signal is given. J ≥ 3 ms Resume (host) Host wants to wake device up. K ≥ 20 ms then EOP pattern Resume (device) Device wants to wake up. (Must be in idle for at least 5 ms.) Device drives K ≥ 1 ms Host then sends a resume signal. Keep alive

  6. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    In HTTP/1.1 a keep-alive-mechanism was officially introduced so that a connection could be reused for more than one request/response. Such persistent connections reduce request latency perceptibly because the client does not need to re-negotiate the TCP 3-Way-Handshake connection after the first request has been sent.

  7. Heartbeat (computing) - Wikipedia

    en.wikipedia.org/wiki/Heartbeat_(computing)

    Heartbeat (computing) In computer science, a heartbeat is a periodic signal generated by hardware or software to indicate normal operation or to synchronize other parts of a computer system. [1] [2] Heartbeat mechanism is one of the common techniques in mission critical systems for providing high availability and fault tolerance of network ...

  8. List of HTTP header fields - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_header_fields

    HTTP. HTTP header fields are a list of strings sent and received by both the client program and server on every HTTP request and response. These headers are usually invisible to the end-user and are only processed or logged by the server and client applications. They define how information sent/received through the connection are encoded (as in ...

  9. NAT Port Mapping Protocol - Wikipedia

    en.wikipedia.org/wiki/NAT_Port_Mapping_Protocol

    The benefit of NAT-PMP over STUN is that it does not require a STUN server and a NAT-PMP mapping has a known expiration time, allowing the application to avoid sending inefficient keep-alive packets. NAT-PMP is the predecessor of the Port Control Protocol (PCP). See also. Port Control Protocol (PCP) Internet Gateway Device Protocol (UPnP IGD)