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  2. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity, formerly Education2020 ( E2020 ), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...

  3. Online learning persists at Richland 1 due to record SC ... - AOL

    www.aol.com/online-learning-persists-richland-1...

    May 8, 2024 at 2:00 AM. Desperately short on teachers, Richland 1 school district has turned to an online learning platform called Edgenuity for help. According to the parents of high school-age ...

  4. Carpe Diem e-Learning Community - Wikipedia

    en.wikipedia.org/wiki/Carpe_Diem_e-Learning...

    There is a 75:1 ratio of students to specialist teachers, but the shortfall is made up from non certified teaching assistants and coaches. A fully online curriculum is also available, and students work on computers, both in the school and externally, using Edgenuity e-learning software.

  5. Goals 2000 - Wikipedia

    en.wikipedia.org/wiki/Goals_2000

    The National Educational Goals, also known as the Goals 2000 Act were set by the U.S. Congress in the 1990s to set goals for standards-based education reform. The intent was for certain criteria to be met by the millennium (2000). Many of these goals were based on the principles of outcomes-based education, and not all of the goals were ...

  6. Jonathan Grayer - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Grayer

    Jonathan Grayer is the Chairman and CEO of Imagine Learning, a leading digital education technology company focused on developing digital curriculum and tools for pre-K–12 students. Grayer founded the company in January 2010 as a partnership with Kohlberg Kravis Roberts (KKR). [1] In January 2018, the company announced a new strategic ...

  7. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes:

  8. Curriculum - Wikipedia

    en.wikipedia.org/wiki/Curriculum

    A curriculum may also refer to a defined and prescribed course of studies, which students must fulfill in order to pass a certain level of education. For example, an elementary school might discuss how its curricula is designed to improve national testing scores or help students learn fundamental skills.

  9. Extracurricular activity - Wikipedia

    en.wikipedia.org/wiki/Extracurricular_activity

    Extracurricular activity. Children at a chess club in the U.S. An extracurricular activity (ECA) or extra academic activity ( EAA) or cultural activities is an activity, performed by students, that falls outside the realm of the normal curriculum of school, college or university education. Such activities are generally voluntary (as opposed to ...