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Word problem (mathematics) In computational mathematics, a word problem is the problem of deciding whether two given expressions are equivalent with respect to a set of rewriting identities. A prototypical example is the word problem for groups, but there are many other instances as well.
Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s. According to Gordon, Synectics research has three main assumptions: [2 ...
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
In English, TRIZ is typically rendered as the theory of inventive problem solving. [3] [4] TRIZ developed from a foundation of research into hundreds of thousands of inventions in many fields to produce an approach which defines patterns in inventive solutions and the characteristics of the problems these inventions have overcome. [5]
Wicked problem. In planning and policy, a wicked problem is a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. It refers to an idea or problem that cannot be fixed, where there is no single solution to the problem; and "wicked" denotes ...
e. A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of ...
Brute-force search. In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of systematically checking all possible candidates for whether or not each candidate satisfies the problem's statement.