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  2. George Dantzig - Wikipedia

    en.wikipedia.org/wiki/George_Dantzig

    George Dantzig. George Bernard Dantzig ( / ˈdæntsɪɡ /; November 8, 1914 – May 13, 2005) was an American mathematical scientist who made contributions to industrial engineering, operations research, computer science, economics, and statistics . Dantzig is known for his development of the simplex algorithm, [1] an algorithm for solving ...

  3. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, [1] algebra, [2] geometry, [1] and analysis, [3 ...

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

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