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  2. Moving sofa problem - Wikipedia

    en.wikipedia.org/wiki/Moving_sofa_problem

    In mathematics, the moving sofa problem or sofa problem is a two-dimensional idealisation of real-life furniture-moving problems and asks for the rigid two-dimensional shape of largest area that can be maneuvered through an L-shaped planar region with legs of unit width. [1] The area thus obtained is referred to as the sofa constant.

  3. Hilbert's problems - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_problems

    The following are the headers for Hilbert's 23 problems as they appeared in the 1902 translation in the Bulletin of the American Mathematical Society. [1] 1. Cantor's problem of the cardinal number of the continuum. 2. The compatibility of the arithmetical axioms. 3. The equality of the volumes of two tetrahedra of equal bases and equal altitudes.

  4. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems. It can also be a problem referring to the nature of ...

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca ...

  7. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    Closer to the Collatz problem is the following universally quantified problem: Given g, does the sequence of iterates g k (n) reach 1, for all n > 0? Modifying the condition in this way can make a problem either harder or easier to solve (intuitively, it is harder to justify a positive answer but might be easier to justify a negative one).

  8. Symbolic artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Symbolic_artificial...

    An artistic representation of AI. In artificial intelligence, symbolic artificial intelligence is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. [1] Symbolic AI used tools such as logic programming, production ...

  9. Dyscalculia: Symptoms and Treatment of This Math Learning ...

    www.webmd.com/add-adhd/childhood-adhd/...

    Dyscalculia is a math learning disability or mathematics learning disorder. It's not unusual for a child to have a tough time with math homework now and then. But if they have problems with ...