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But certain activities for kids aged 3 to 5 are more likely to give their brains an early jump start and put them ahead of the game. Up until age 2, babies’ and toddlers ’ brains are growing ...
Plant a garden. This is a fun activity you can do together that involves an ongoing sensory benefit. You don’t have to go big — you can even plant small seeds into the cups of an egg carton ...
Research from 2015 suggests that playing games like crosswords puzzles, among other types of puzzles, may potentially lead to cognitive improvements in verbal learning, memory, speed, and more ...
First, set the scene in your head. You choose a book. You sit down in your favorite armchair, with your child in your lap, and open to the first of many smooth, colorful pages. You begin to read ...
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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