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  2. READ 180 - Wikipedia

    en.wikipedia.org/wiki/READ_180

    READ 180 is a reading intervention program created by the Scholastic Corporation (Scholastic). Its focus is to utilize adaptive technology to improve literacy in students in Grades 4–12 who read at least two years below their grade level. In 2011, Scholastic released its newest version, READ 180 Next Generation, aligned to meet the ...

  3. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.

  4. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    Game Vortex rated the game 80/100, saying that "Clue Finders 4th Grade Adventure: Puzzle of the Pyramid is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade". 7Wolf Magazine rated the game 70/100. Reading Adventures gave mixed reviews. Although they said that ...

  5. Brain-Boosting Activities for Preschoolers: Reading, Games ...

    www.webmd.com/parenting/features/preschooler...

    How activities such as playing, reading, and learning languages stimulate your preschooler's mind. Medically Reviewed by Laura J. Martin, MD on October 07, 2010. Written by Shahreen Abedin.

  6. Friendship Activities: 10 Top Games for Kids - Healthline

    www.healthline.com/.../friendship-activities

    5. Friendship Chain. Each child is given a slip of construction paper. On their paper, they write what they think is the most important quality in a friend. Those slips then get taped together to ...

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

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