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  2. Jaron Lanier - Wikipedia

    en.wikipedia.org/wiki/Jaron_Lanier

    Jaron Lanier. Jaron Zepel Lanier (/ ˈdʒeɪrɪn lɪˈnɪər /, born May 3, 1960) is an American computer scientist, [1] visual artist, computer philosophy writer, technologist, futurist, and composer of contemporary classical music. Considered a founder of the field of virtual reality, [2] Lanier and Thomas G. Zimmerman left Atari in 1985 to ...

  3. Ready Player One - Wikipedia

    en.wikipedia.org/wiki/Ready_Player_One

    Ready Player Two. Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune and the ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    An operator controlling The Virtual Interface Environment Workstation (VIEW) [ 1 ] at NASA Ames around 1990. Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ...

  5. Cybersickness: What It Is, Symptoms, Causes, and Treatments

    www.healthline.com/health/cybersickness

    Cybersickness is akin to motion sickness, but it happens while using electronic screens rather than through actual movement. Although symptoms like nausea and dizziness are the same, cybersickness ...

  6. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    v. t. e. The simulation hypothesis proposes that what sentient beings experience as the world is actually a simulated reality, such as a computer simulation in which sentient beings themselves are constructs. [1][2] There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing.

  7. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it. [2] [3] [4] [5]

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