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  2. Conversation games - Wikipedia

    en.wikipedia.org/wiki/Conversation_games

    Conversation games. are games that require only ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some examples.

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  4. Turn-taking - Wikipedia

    en.wikipedia.org/wiki/Turn-taking

    Turn-taking. Turn-taking is a type of organization in conversation and discourse where participants speak one at a time in alternating turns. In practice, it involves processes for constructing contributions, responding to previous comments, and transitioning to a different speaker, using a variety of linguistic and non-linguistic cues.

  5. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    Dialogue tree. A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. [3]

  6. English as She Is Spoke - Wikipedia

    en.wikipedia.org/wiki/English_as_She_Is_Spoke

    182. Text. English as She Is Spoke at Wikisource. O novo guia da conversação em portuguez e inglez, [a] commonly known by the name English as She Is Spoke, is a 19th-century book written by Pedro Carolino, with some editions crediting José da Fonseca as a co-author. It was intended as a Portuguese – English conversational guide or phrase book.

  7. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of ...

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