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  2. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2][1] This pattern was identified by the members of the ...

  3. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    A blackboard system is the central space in a multi-agent system. It's used for describing the world as a communication platform for agents. To realize a blackboard in a computer program, a machine readable notation is needed in which facts can be stored. One attempt in doing so is a SQL database, another option is the Learnable Task Modeling ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern is describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code. Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  5. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. [1][2] The architecture of a software system is a metaphor, analogous to the ...

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In Object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software. [1] The pattern is useful when exactly one object is needed to ...

  8. Saltzer and Schroeder's design principles - Wikipedia

    en.wikipedia.org/wiki/Saltzer_and_Schroeder's...

    The design principles. Economy of mechanism: Keep the design as simple and small as possible. Fail-safe defaults: Base access decisions on permission rather than exclusion. Complete mediation: Every access to every object must be checked for authority. Open design: The design should not be secret. Separation of privilege: Where feasible, a ...

  9. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Blackboard (design pattern) Client–server model (multitier architecture exhibits this style) Cloud computing patterns. Component-based. Database-centric. Domain-driven designing. Competing Consumers pattern. Event-driven aka implicit invocation. Hexagonal Architecture (also known as Ports and Adapters)