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Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
The World Education Games [1] is a global online event for all schools and students around the world and is held semi annually during the month of October. It is the expanded format of what was once known as World Maths Day but it now includes World Literacy Day and World Science Day too. It is organized by the 3PLearning and sponsored by ...
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...
Educational stages are subdivisions of formal learning, typically covering early childhood education, primary education, secondary education and tertiary education.The United Nations Educational, Scientific and Cultural Organization recognizes nine levels of education in its International Standard Classification of Education (ISCED) system (from Level 0 (pre-primary education) through Level 8 ...
Website. www.abcya.com. ABCya.com, L.L.C. (also stylized as ABCya!) is a website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
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