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Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [ 1 ] AR can be defined as a system that incorporates three basic features: a combination of real and virtual ...
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
Extended reality. Extended reality (XR) is an umbrella term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR). The technology is intended to combine or mirror the physical world with a " digital twin world" able to interact with it, [1][2] giving users an immersive experience by being in a virtual or augmented ...
Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and ...
When you think of virtual reality (VR), video games and other types of entertainment might come to mind. But it’s also showing promise as a complementary treatment in medicine. Research is ...
VR helps with pain control in adults, as well. When VR is used along with medication, it can reduce the severe pain people have during wound care for burn injuries. It can also help people who ...
Metaverse. Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection. [2][3][4][5] The term metaverse originated in the 1992 science fiction novel Snow Crash as a ...
The augmented reality technology included a headset with a display the doctors could see through to the person. It allowed them to project images from X-rays or CT scans, for example, onto the ...
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