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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
Time period. Development. 1996–1997. Development of basic technology, launch of search engine, attachments like gmail and classroom come later. 2000. Internationalization: search is launched in 13 new languages. 2001–2004. Google launches many new search categories, such as Google News, Google Books, and Google Scholar . 2002 onward.
Google. URL. myaccount .google .com. A Google Account is a user account that is required for access, authentication and authorization to certain online Google services. It is also often used as single sign-on for third party services.
Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones such as software.
reCAPTCHA Inc. [1] is a CAPTCHA system owned by Google. It enables web hosts to distinguish between human and automated access to websites. The original version asked users to decipher hard-to-read text or match images. Version 2 also asked users to decipher text or match images if the analysis of cookies and canvas rendering suggested the page ...
DreamBox Learning is partnered with the education startup Clever Inc. In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...
This match turns out to be an accurate description of the picture, and can be successfully used in a database for more accurate image search technology. The ESP Game was licensed by Google in the form of the Google Image Labeler, and is used to improve the accuracy of the Google Image Search. Von Ahn's games brought him further coverage in the ...
Cleverbot is a chatterbot web application. It was created by British AI scientist Rollo Carpenter and launched in October 2008. It was preceded by Jabberwacky, a chatbot project that began in 1988 and went online in 1997. [1] In its first decade, Cleverbot held several thousand conversations with Carpenter and his associates.
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