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An access token is an object encapsulating the security identity of a process or thread. [2] A token is used to make security decisions and to store tamper-proof information about some system entity. While a token is generally used to represent only security information, it is capable of holding additional free-form data that can be attached ...
An authentication server provides a network service that applications use to authenticate the credentials, [1] usually account names and passwords, of their users. When a client submits a valid set of credentials, it receives a cryptographic ticket that it can subsequently use to access various services. Authentication is used as the basis for ...
e. Digest access authentication is one of the agreed-upon methods a web server can use to negotiate credentials, such as username or password, with a user's web browser. This can be used to confirm the identity of a user before sending sensitive information, such as online banking transaction history.
Central Authentication Service. The Central Authentication Service (CAS) is a single sign-on protocol for the web. [1] Its purpose is to permit a user to access multiple applications while providing their credentials (such as user ID and password) only once. It also allows web applications to authenticate users without gaining access to a user ...
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [1] Players can start their own server either by setting one up on a computer using software provided by ...
A home server is a computing server located in a private computing ... account authentication, ... Minecraft, and Doom have server software available which users may ...
Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. Keepalive interval is the duration between two successive keepalive retransmissions, if acknowledgement to the previous keepalive transmission is not received.
An authentication protocol is a type of computer communications protocol or cryptographic protocol specifically designed for transfer of authentication data between two entities. It allows the receiving entity to authenticate the connecting entity (e.g. Client connecting to a Server) as well as authenticate itself to the connecting entity ...
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