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In 2022, OpenAI created a neural network-based theorem prover for Lean, which used a language model to generate proofs of various high-school-level olympiad problems. [17] Later that year, Meta AI created an AI model that has solved 10 International Mathematical Olympiad problems; this model is available for public use with the Lean environment.
Automated theorem proving. Automated theorem proving (also known as ATP or automated deduction) is a subfield of automated reasoning and mathematical logic dealing with proving mathematical theorems by computer programs. Automated reasoning over mathematical proof was a major impetus for the development of computer science .
An artistic representation of AI. In artificial intelligence, symbolic artificial intelligence is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. [1] Symbolic AI used tools such as logic programming, production ...
Constraint satisfaction problem. Constraint satisfaction problems ( CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction ...
Z3 was developed in the Research in Software Engineering (RiSE) group at Microsoft Research Redmond and is targeted at solving problems that arise in software verification and program analysis. Z3 supports arithmetic, fixed-size bit-vectors, extensional arrays, datatypes, uninterpreted functions, and quantifiers.
QANDA (stands for 'Q and A') is an AI-based learning platform developed by Mathpresso Inc., a South Korea-based education technology company. Its best known feature is a solution search, which uses optical character recognition technology to scan problems and provide step-by-step solutions and learning content.
A heuristic (/ h j ʊ ˈ r ɪ s t ɪ k /; from Ancient Greek εὑρίσκω (heurískō) 'method of discovery', or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.
Mathematics of artificial neural networks. An artificial neural network (ANN) combines biological principles with advanced statistics to solve problems in domains such as pattern recognition and game-play. ANNs adopt the basic model of neuron analogues connected to each other in a variety of ways.
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