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  2. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    Website. zspace .com. zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments.

  3. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Tandata Td1400 Prestel terminal. A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning ...

  4. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The VIRTUS project at University of Cologne, Germany, has started the development of the web-based ILIAS learning management system in 1997. A first version with an integrated web-based authoring environment has been going online at 2 November 1998. In 2000 ILIAS became open source software under the GPL.

  5. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet ...

  6. Virtual learning environment - Wikipedia

    en.wikipedia.org/wiki/Virtual_hands_on_training

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  7. The Playroom (1989 video game) - Wikipedia

    en.wikipedia.org/wiki/The_Playroom_(1989_video_game)

    Computer Gaming World gave the game four stars out of five, calling it "clever and engaging" and placed it as one of the SPA Top Hits for Home Education. [20] The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described it as "virtual reality for three- to six-year-olds" and claimed that "[t]here is real education ...

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