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Blackboard (design pattern) In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]
A blackboard system is an artificial intelligence approach based on the blackboard architectural model, where a common knowledge base, the "blackboard", is iteratively updated by a diverse group of specialist knowledge sources, starting with a problem specification and ending with a solution. Each knowledge source updates the blackboard with a ...
An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. The architectural patterns address various issues in software engineering , such as computer hardware performance limitations, high availability and minimization of a business risk .
An Introduction to Software Architecture describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a software ...
Architectural styles are reusable 'packages' of design decisions and constraints that are applied to an architecture to induce chosen desirable qualities. There are many recognized architectural patterns and styles, among them: Blackboard; Client-server (2-tier, 3-tier, n-tier, cloud computing exhibit this style) Component-based; Data-centric
Pattern-Oriented Software Architecture is a series of software engineering books describing software design ... Blackboard; Domain object; Distribution Infrastructure
Space-based architecture. A Space-based architecture ( SBA) is an approach to distributed computing systems where the various components interact with each other by exchanging tuples or entries via one or more shared spaces. This is contrasted with the more common Message queuing service approaches where the various components interact with ...
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...