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  2. FIFA 22 - Wikipedia

    en.wikipedia.org/wiki/FIFA_22

    According to an EA Sports press release, FIFA 22 uses this data in its machine learning algorithm which uses over “8.7 million frames of advanced match capture” to generate life-like player movements and animations on and off the ball in real time. [4]

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  4. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia.

  5. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    e. Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data and thus perform tasks without explicit instructions. [1] Recently, artificial neural networks have been able to surpass many previous approaches in ...

  6. FIFA 23 - Wikipedia

    en.wikipedia.org/wiki/FIFA_23

    FIFA 23 is a football video game published by EA Sports. It is the 30th and final installment in the FIFA series that is developed by EA Sports, and released worldwide on 30 September 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. [2] Kylian Mbappé and Sam Kerr are the cover athletes for the ...

  7. Hawk-Eye - Wikipedia

    en.wikipedia.org/wiki/Hawk-Eye

    Hawk-Eye camera system at the Kremlin Cup tennis tournament on 20 October 2012, Moscow. Hawk-Eye is a computer vision system used in numerous sports such as cricket, tennis, Gaelic football, badminton, hurling, rugby union, association football and volleyball, to visually track the trajectory of the ball and display a profile of its statistically most likely path as a moving image. [1]

  8. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    v. t. e. In machine learning, a neural network (also artificial neural network or neural net, abbreviated ANN or NN) is a model inspired by the structure and function of biological neural networks in animal brains. [ 1 ][ 2 ] An ANN consists of connected units or nodes called artificial neurons, which loosely model the neurons in the brain.

  9. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is an algorithm in the field of reinforcement learning that trains a computer agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default reinforcement learning algorithm at American artificial intelligence company OpenAI. [2]