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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality in primary education. Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual ...

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    There are many applications of virtual reality. Applications have been developed in a variety of domains, such as education, architectural and urban design, digital marketing and activism, engineering and robotics, entertainment, virtual communities, fine arts, healthcare and clinical therapies, heritage and archaeology, occupational safety ...

  5. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning. Immersive learning is a learning method which students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR ...

  6. Digital imaging - Wikipedia

    en.wikipedia.org/wiki/Digital_imaging

    Digital imaging. Digital imaging or digital image acquisition is the creation of a digital representation of the visual characteristics of an object, [1] such as a physical scene or the interior structure of an object. The term is often assumed to imply or include the processing, compression, storage, printing and display of such images.

  7. Visual literacy in education - Wikipedia

    en.wikipedia.org/wiki/Visual_literacy_in_education

    Images have always been involved in learning with pictures and artwork to help define history or literary works. There is also a long tradition of using texts as educational images that reaches back to the Enlightenment. [1] However, visual literacy in education is becoming a much broader and extensive body of learning and comprehension.

  8. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    VR photography is the art of capturing or creating a complete scene as a single image, as viewed when rotating about a single central position. Normally created by stitching together a number of photographs taken in a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally ...

  9. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    Virtual Reality in the schools. VR in the Schools is a peer-reviewed journal of the Virtual Reality and Education Laboratory (VREL), published by East Carolina University. VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only ...