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  2. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    The teaching of heuristics [16] and other problem-solving strategies to solve non-routine problems The teaching of mathematics in social sciences and actuarial sciences , as well as in some selected arts under liberal arts education in liberal arts colleges or universities

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The principal objective of a computer algebra system is to systematize monotonous and sometimes problematic algebraic manipulation tasks. The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically.

  4. TK Solver - Wikipedia

    en.wikipedia.org/wiki/TK_Solver

    TK Solver (originally TK!Solver) [1] is a mathematical modeling and problem solving software system based on a declarative, rule-based language, commercialized by ...

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Explicit and implicit methods - Wikipedia

    en.wikipedia.org/wiki/Explicit_and_implicit_methods

    For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.

  7. Lambert's problem - Wikipedia

    en.wikipedia.org/wiki/Lambert's_problem

    The most typical use of this algorithm to solve Lambert's problem is certainly for the design of interplanetary missions. A spacecraft traveling from the Earth to for example Mars can in first approximation be considered to follow a heliocentric elliptic Kepler orbit from the position of the Earth at the time of launch to the position of Mars ...

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