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  2. Unification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Unification_(computer_science)

    Unification (computer science) In logic and computer science, specifically automated reasoning, unification is an algorithmic process of solving equations between symbolic expressions, each of the form Left-hand side = Right-hand side. For example, using x, y, z as variables, and taking f to be an uninterpreted function, the singleton equation ...

  3. Lambert's problem - Wikipedia

    en.wikipedia.org/wiki/Lambert's_problem

    Lambert's problem. In celestial mechanics, Lambert's problem is concerned with the determination of an orbit from two position vectors and the time of flight, posed in the 18th century by Johann Heinrich Lambert and formally solved with mathematical proof by Joseph-Louis Lagrange. It has important applications in the areas of rendezvous ...

  4. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    Mathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. [1] [2] It is generally divided into two subfields: discrete optimization and continuous optimization.

  5. Optimization problem - Wikipedia

    en.wikipedia.org/wiki/Optimization_problem

    Optimization problem. In mathematics, engineering, computer science and economics, an optimization problem is the problem of finding the best solution from all feasible solutions . Optimization problems can be divided into two categories, depending on whether the variables are continuous or discrete: An optimization problem with discrete ...

  6. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    The assignment problem is a special case of the transportation problem, which is a special case of the minimum cost flow problem, which in turn is a special case of a linear program. While it is possible to solve any of these problems using the simplex algorithm , each specialization has a smaller solution space and thus more efficient ...

  7. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe . A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  8. Root-finding algorithms - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithms

    Root-finding algorithms. In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f, from the real numbers to real numbers or from the complex numbers to the complex numbers, is a number x such that f(x) = 0. As, generally, the zeros of a function ...

  9. Inquiry-based learning - Wikipedia

    en.wikipedia.org/wiki/Inquiry-based_learning

    Inquiry-based learning. Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject.

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