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Google Code Jam was an international programming competition hosted and administered by Google. [2] The competition began in 2003. [3] The competition consists of a set of algorithmic problems which must be solved in a fixed amount of time. Competitors may use any programming language and development environment to obtain their solutions.
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
is as factually accurate as "Google Classroom is a free web service developed by Google for schools that aims to simplify creating, distributing, and grading assignments". Your suggestion doesn't encapsulate everything google classroom does. Posting assignments and grading them is clearly mentioned in other parts of the article.
A113. A113 and its variants are an inside joke and Easter egg in media developed by alumni of California Institute of the Arts, referring to the classroom used by graphic design and character animation students. [not verified in body]
Hash Code was a global team programming competition organized by Google. [1][2] The participants work in teams of 2–4 people [3] solving a programming challenge inspired by software engineering at Google. The first edition was a local event at the Google office in Paris, with 200 participants in attendance. [4]
Easter eggs by Google. A Pacman related interactive Google Doodle from 2010 will be shown to users searching for "google pacman" or "play pacman". The American technology company Google has added Easter eggs into many of its products and services, such as Google Search, YouTube, and Android since the 2000s. [1][2]
Google Code-in (GCI) was an international annual programming competition hosted by Google LLC that allowed pre-university students to complete tasks specified by various, partnering open source organizations. The contest was originally the Google Highly Open Participation Contest, but in 2010, the format was modified into its current state.
flip.com. Flip (formerly Flipgrid and originally Vidku[1]) is a free-to-use video discussion platform owned by Microsoft for use in classroom environments. The platform is available via a web browser, [2] or through a mobile app on iOS and Android devices. The software allows teachers to post topics arranged in a grid which contain videos and ...