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  2. Holodeck - Wikipedia

    en.wikipedia.org/wiki/Holodeck

    Holodeck. Holodeck. A vacant holodeck on the Enterprise -D; the arch and exit are prominent. The Holodeck is a fictional device from the television franchise Star Trek which uses "holograms" (projected light and electromagnetic energy which create the illusion of solid objects) to create a realistic 3D simulation of a real or imaginary setting ...

  3. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1 ] which may be populated by many simultaneous users who can create a personal avatar [ 2 ] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3 ][ 4 ] These avatars can be textual, [ 5 ] graphical ...

  4. Neuromancer - Wikipedia

    en.wikipedia.org/wiki/Neuromancer

    Preceded by. "Burning Chrome" (1982) Followed by. Count Zero (1986) Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. [1]

  5. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    t. e. A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers. The video game industry made early attempts at VR in the 1980s, most notably with Mattel 's ...

  6. Virtual Reality: How Is It Used in Medicine? - WebMD

    www.webmd.com/a-to-z-guides/features/virtual...

    VR helps with pain control in adults, as well. When VR is used along with medication, it can reduce the severe pain people have during wound care for burn injuries. It can also help people who ...

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Metaverse. Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection. [2][3][4][5] The term metaverse originated in the 1992 science fiction novel Snow Crash as a ...

  8. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    BattleTech Centers are commercial virtual entertainment venues that feature multiplayer virtual combat in the fictional BattleTech universe. The games are played in fully enclosed cockpits with multiple screens, joysticks, and rudder pedals. [1] Today, the gaming cockpits can now be found in only 2 sites listed in table below in the United States.

  9. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it. [2] [3] [4] [5]