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  2. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...

  3. Comparison of deep learning software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_deep...

    The following table compares notable software frameworks, libraries and computer programs for deep learning .

  4. Online learning - Wikipedia

    en.wikipedia.org/wiki/Online_learning

    Online learning. Online learning may refer to study in home. Educational technology, or e-learning. E-learning (theory) Distance education. Virtual school. Online learning in higher education. Massive open online courses. Online machine learning, in computer science and statistics.

  5. Harbinger Knowledge Products - Wikipedia

    en.wikipedia.org/wiki/Harbinger_Knowledge_Products

    Website. www.harbingerknowledge.com. Harbinger Knowledge Products [1] [2] is a part of Harbinger Group, which was established in 1990. It is an eLearning software products and content development services company. [3] The global headquarters and development centres are located in Pune, India while it has offices in Redmond, WA and Pleasanton, CA .

  6. ANGEL Learning - Wikipedia

    en.wikipedia.org/wiki/ANGEL_Learning

    ANGEL Learning, Inc. was a privately held educational software company specializing in eLearning. Its main products are the ANGEL Learning Management Suite (LMS), ANGEL ePortfolio, and services offerings. In May 2009, it was acquired by Blackboard Inc.

  7. Sharable Content Object Reference Model - Wikipedia

    en.wikipedia.org/wiki/Sharable_Content_Object...

    Sharable Content Object Reference Model ( SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system.

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