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Multiple inheritance. Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...
Conway's Game of Life. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input.
General Problem Solver. General Problem Solver ( GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell ( RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis.
Lambert's problem. In celestial mechanics, Lambert's problem is concerned with the determination of an orbit from two position vectors and the time of flight, posed in the 18th century by Johann Heinrich Lambert and formally solved with mathematical proof by Joseph-Louis Lagrange. It has important applications in the areas of rendezvous ...
The unconstrained-optimization solver used to solve (P i) and find x i, such as Newton's method. Note that we can use each x i as a starting-point for solving the next problem (P i+1). The main challenge in proving that the method is polytime is that, as the penalty parameter grows, the solution gets near the boundary, and the function becomes ...
Pascal's calculator (also known as the arithmetic machine or Pascaline) is a mechanical calculator invented by Blaise Pascal in 1642. Pascal was led to develop a calculator by the laborious arithmetical calculations required by his father's work as the supervisor of taxes in Rouen. [2] He designed the machine to add and subtract two numbers ...