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  2. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. A puzzle can be expressed as a graph coloring problem. The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.

  3. Sleeping Beauty problem - Wikipedia

    en.wikipedia.org/wiki/Sleeping_Beauty_problem

    Sleeping Beauty problem. The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, [1] is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and ...

  4. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    Iterative method. In computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n -th approximation is derived from the previous ones. A specific implementation with termination criteria for a given ...

  5. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero.

  6. George Dantzig - Wikipedia

    en.wikipedia.org/wiki/George_Dantzig

    George Dantzig. George Bernard Dantzig ( / ˈdæntsɪɡ /; November 8, 1914 – May 13, 2005) was an American mathematical scientist who made contributions to industrial engineering, operations research, computer science, economics, and statistics . Dantzig is known for his development of the simplex algorithm, [1] an algorithm for solving ...

  7. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    Solution of triangles ( Latin: solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation .

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